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» Complex Water Effects at Interactive Frame Rates
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SIGGRAPH
2000
ACM
15 years 2 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
WSCG
2003
177views more  WSCG 2003»
14 years 11 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
SIGGRAPH
1997
ACM
15 years 2 months ago
Real-time nonphotorealistic rendering
Nonphotorealistic rendering (NPR) can help make comprehensible but simple pictures of complicated objects by employing an economy of line. But current nonphotorealistic rendering ...
Lee Markosian, Michael A. Kowalski, Daniel Goldste...
AAAI
2006
14 years 11 months ago
The Keystone Scavenger Team
Stereo vision for small mobile robots is a challenging problem, particularly when employing embedded systems with limited processing power. However, it holds the promise of greatl...
Jacky Baltes, John Anderson
CGF
2008
137views more  CGF 2008»
14 years 10 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer