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VR
2000
IEEE
172views Virtual Reality» more  VR 2000»
15 years 2 months ago
An Intelligent User Interface with Motion Planning for 3D Navigation
Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice use...
Tsai-Yen Li, Hung-Kai Ting
SIGGRAPH
1999
ACM
15 years 2 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
SIGGRAPH
1994
ACM
15 years 2 months ago
Frameless rendering: double buffering considered harmful
The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling...
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen ...
IJCV
2008
173views more  IJCV 2008»
14 years 10 months ago
Fast Non-Rigid Surface Detection, Registration and Realistic Augmentation
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches be...
Julien Pilet, Vincent Lepetit, Pascal Fua
ICCV
2011
IEEE
13 years 10 months ago
Gaussian Process Regression Flow for Analysis of Motion Trajectories
Recognition of motions and activities of objects in videos requires effective representations for analysis and matching of motion trajectories. In this paper, we introduce a new r...
Kihwan Kim, Dongryeol Lee, Irfan Essa