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» Complex Water Effects at Interactive Frame Rates
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SI3D
2003
ACM
15 years 3 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
VRST
2004
ACM
15 years 3 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
ISCAS
2005
IEEE
164views Hardware» more  ISCAS 2005»
15 years 3 months ago
An improved rate control algorithm for H.264
—This paper proposes a new algorithm for H.264 rate control, and aims at improving coding quality of high motion scenes. Firstly, the motion estimations using all the possible mo...
Hongtao Yu, Zhiping Lin, Feng Pan
ICIP
2000
IEEE
15 years 11 months ago
Locally Adaptive Deblocking Filter for Low Bit Rate Video
Blocking artifacts are a major degradation affecting blockbased video compression. In this paper an adaptively based filter is proposed, whereby the type of filtering to be applie...
Billy Cahill, Conor Heneghan
SIGGRAPH
1991
ACM
15 years 1 months ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin