: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
—This paper proposes a new algorithm for H.264 rate control, and aims at improving coding quality of high motion scenes. Firstly, the motion estimations using all the possible mo...
Blocking artifacts are a major degradation affecting blockbased video compression. In this paper an adaptively based filter is proposed, whereby the type of filtering to be applie...
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....