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AIIDE
2008
15 years 7 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
ICAI
2003
15 years 6 months ago
Threshold Behavior in a Boolean Network Model for SAT
Boolean satisfiability (SAT) is the canonical NP-complete problem that plays an important role in AI and has many practical applications in Computer Science in general. Boolean n...
Alejandro Bugacov, Aram Galstyan, Kristina Lerman
ACMACE
2009
ACM
15 years 6 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
ICASSP
2010
IEEE
15 years 5 months ago
Green modulation in dense Wireless Sensor Networks
Due to unique characteristics of sensor nodes, choosing an energyefficient modulation scheme with low-complexity implementation (refereed to as green modulation) is a critical fa...
Jamshid Abouei, Konstantinos N. Plataniotis, Subba...
GLOBECOM
2007
IEEE
15 years 5 months ago
Cooperative Beamforming for Wireless Ad Hoc Networks
—Via collaborative beamforming, nodes in a wireless network are able to transmit a common message over long distances in an energy efficient fashion. However, the process of mak...
Lun Dong, Athina P. Petropulu, H. Vincent Poor