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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 10 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
IAT
2009
IEEE
15 years 11 months ago
Modeling Agents with a Theory of Mind
Training systems with intelligent virtual agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. Virtual agents pro...
Maaike Harbers, Karel van den Bosch, John-Jules Ch...
CAEPIA
2003
Springer
15 years 9 months ago
Social Analysis of Multi-agent Systems with Activity Theory
The development of software systems is a complex task that requires support techniques to guide the process and solve inconsistencies in its . In the agent paradigm, the use of soc...
Rubén Fuentes, Jorge J. Gómez-Sanz, ...
AISC
2010
Springer
15 years 6 months ago
On Building a Knowledge Base for Stability Theory
A lot of mathematical knowledge has been formalized and stored in repositories by now: Different mathematical theorems and theories have been taken into consideration and included ...
Agnieszka Rowinska-Schwarzweller, Christoph Schwar...
ENTCS
2010
82views more  ENTCS 2010»
15 years 4 months ago
A Strict-Observational Interface Theory for Analysing Service Orchestrations
Service oriented computing is an accepted architectural style for developing large, distributed software systems. A particular promise of such architectures is service orchestrati...
Philip Mayer, Andreas Schroeder, Sebastian S. Baue...