Ubiquitous multimedia services are emerging to be available at anytime and anywhere using a variety of computing devices. In this paper, we propose a low-complexity unequal loss pr...
This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
Efficient compression algorithms generally use wavelet transforms. They try to exploit all the signal dependencies that can appear inside and across the different sub-bands of th...
—In this paper, we derive a time-complexity bound for the gradient projection method for optimal routing in data networks. This result shows that the gradient projection algorith...