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189
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CCCG
2010
15 years 8 months ago
Computing the straight skeleton of a monotone polygon in O(n log n) time
The straight skeleton of a simple polygon is defined as the trace of the vertices when the initial polygon is shrunken in self-parallel manner [2]. In this paper, we propose a sim...
Gautam K. Das, Asish Mukhopadhyay, Subhas C. Nandy...
165
Voted
COLING
1994
15 years 8 months ago
Towards a Proper Linguistic and Computational Treatment of Scrambling: An Analysis of Japanese
t This paper describes how recent linguistic results in explaining Japanese short and long distance scram hling (:an be directly incorporated into an existing principles-and-parame...
Sandiway Pong
211
Voted
DEDS
2002
106views more  DEDS 2002»
15 years 7 months ago
Efficient Computation and Representation of Large Reachability Sets for Composed Automata
We propose an approach that integrates and extends known techniques from different areas to handle and analyze a complex and large system described as a network of synchronized com...
Peter Buchholz, Peter Kemper
BMCBI
2011
15 years 1 months ago
PhyloSim - Monte Carlo simulation of sequence evolution in the R statistical computing environment
Background: The Monte Carlo simulation of sequence evolution is routinely used to assess the performance of phylogenetic inference methods and sequence alignment algorithms. Progr...
Botond Sipos, Tim Massingham, Gregory E. Jordan, N...
AMAST
2004
Springer
16 years 25 days ago
A Science of Software Design
concerns, abstraction (particularly hierarchical abstraction), simplicity, and restricted visibility (locality of information). The overall goal behind these principles was stated ...
Don S. Batory