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AAAI
2000
15 years 6 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
UAI
2003
15 years 6 months ago
Monte-Carlo optimizations for resource allocation problems in stochastic network systems
Real-world distributed systems and networks are often unreliable and subject to random failures of its components. Such a stochastic behavior affects adversely the complexity of o...
Milos Hauskrecht, Tomás Singliar
DOA
2000
116views more  DOA 2000»
15 years 6 months ago
Jini Technology Applied to Railway Systems
In the world of pervasive computing where large management systems, as well as small devices, all become interconnected, the problem of the configuration and management of network...
Txomin Nieva, Andreas Fabri, Abdenbi Benammour
130
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WSC
1998
15 years 6 months ago
SEAMS: Simulation Environment for VHDL-AMS
VHDL-AMS is an Analog and Mixed-Signal extension to the Very High Speed Integrated Circuit Hardware Description Language (VHDL). With the standardization of VHDL-AMS, capable and ...
Peter Frey, Kathiresan Nellayappan, Vasudevan Sahn...
AAAI
1993
15 years 6 months ago
Learning Object Models from Appearance
We address the problem of automatically learning object models for recognition and pose estimation. In contrast to the traditional approach, we formulate the recognition problem a...
Hiroshi Murase, Shree K. Nayar