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EWCBR
2008
Springer
15 years 2 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
95
Voted
FDL
2008
IEEE
15 years 2 months ago
UML Profile for Modeling Product Observation
Nowadays interactive electronics products offer a huge functionality to prospective customers, but often it is too huge and complex to be grasped and used successfully. In this ca...
Mathias Funk, Piet van der Putten, Henk Corporaal
FOSSACS
2008
Springer
15 years 2 months ago
Beyond Rank 1: Algebraic Semantics and Finite Models for Coalgebraic Logics
Coalgebras provide a uniform framework for the semantics of a large class of (mostly non-normal) modal logics, including e.g. monotone modal logic, probabilistic and graded modal l...
Dirk Pattinson, Lutz Schröder
INFOSCALE
2007
ACM
15 years 2 months ago
Mining query logs to optimize index partitioning in parallel web search engines
Large-scale Parallel Web Search Engines (WSEs) needs to adopt a strategy for partitioning the inverted index among a set of parallel server nodes. In this paper we are interested ...
Claudio Lucchese, Salvatore Orlando, Raffaele Pere...
98
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AGI
2008
15 years 2 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty