We propose to demonstrate SGL, a language and system for writing computer games using data management techniques. We will demonstrate a complete game built using the system, and s...
Robert Albright, Alan J. Demers, Johannes Gehrke, ...
A scalable and expressive peer-to-peer (P2P) networking and computing framework requires efficient resource discovery services. Here we propose NEVRLATE, for Network-Efficient V...
Ajay Chander, Steven Dawson, Patrick Lincoln, Davi...
We present a scalable, high-performance solution to multidimensional recurrences that arise in adaptive statistical designs. Adaptive designs are an important class of learning al...
Robert H. Oehmke, Janis Hardwick, Quentin F. Stout
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
We introduce the graphlet decomposition of a weighted network, which encodes a notion of social information based on social structure. We develop a scalable algorithm, which combi...