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NETGAMES
2004
ACM
15 years 10 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
IPPS
2003
IEEE
15 years 10 months ago
Dynamically Loaded Classes as Shared Libraries: An Approach to Improving Virtual Machine Scalability
Sharing selected data structures among virtual machines of a safe language can improve resource utilization of each participating run-time system. The challenge is to determine wh...
Bernard Wong, Grzegorz Czajkowski, Laurent Dayn&eg...
FCCM
1999
IEEE
146views VLSI» more  FCCM 1999»
15 years 9 months ago
Sepia: Scalable 3D Compositing Using PCI Pamette
We have implemented an image combining architecture that allows distributed rendering of a partitioned data set at interactive rates. The architecture achieves real-time frame rat...
Laurent Moll, Mark Shand, Alan Heirich
ICS
1993
Tsinghua U.
15 years 8 months ago
The NuMesh: A Modular, Scalable Communications Substrate
Many standardized hardware communication interfaces offer runtime flexibility and configurability at the cost of efficiency. An alternate approach is the use of a highly-effic...
Steve Ward, Karim Abdalla, Rajeev Dujari, Michael ...
IWMM
1992
Springer
100views Hardware» more  IWMM 1992»
15 years 8 months ago
Scalable Distributed Garbage Collection for Systems of Active Objects
Abstract. Automatic storage management is important in highly parallel programming environments where large numbers of objects and processes are being constantly created and discar...
Nalini Venkatasubramanian, Gul Agha, Carolyn L. Ta...