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ACMACE
2004
ACM
15 years 9 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
ICRA
2003
IEEE
147views Robotics» more  ICRA 2003»
15 years 9 months ago
Design and control of a novel 4-DOFs parallel robot H4
This paper deals with the design and dynamic control simulation of a new type of 4-DOFs parallel mechanism providing 3 translations and 1 rotation for highspeed handling and machi...
H. B. Choi, Olivier Company, François Pierr...
IFIP12
2007
15 years 5 months ago
A Multi-Agent Design for a Home Automation System dedicated to power management
This paper presents the principles of a Home Automation System dedicated to power management that adapts power consumption to available power ressources according to user comfort a...
Shadi Abras, Stéphane Ploix, Sylvie Pesty, ...
133
Voted
DBSEC
1998
115views Database» more  DBSEC 1998»
15 years 5 months ago
Secure Mediation: Requirements and Design
In this paper1 we discuss the security requirements for mediation, and present our approach towards satisfying them, with an emphasis on con dentiality and authenticity. Furthermo...
Joachim Biskup, Ulrich Flegel, Yücel Karabulu...
DNIS
2005
Springer
112views Database» more  DNIS 2005»
15 years 9 months ago
Modelling Peer-to-Peer Data Networks Under Complex System Theory
: A Peer-to-peer Data Network (PDN) is an open and evolving society of peer nodes that assemble into a network to share their data for mutual benefit. PDNs are enabled by distribu...
Cyrus Shahabi, Farnoush Banaei Kashani