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CSE
2009
IEEE
15 years 9 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
EXPCS
2007
15 years 9 months ago
Introducing entropies for representing program behavior and branch predictor performance
Predictors are inherent components of state-of-the-art microprocessors. Branch predictors are discussed actively from diverse perspectives. Performance of a branch predictor large...
Takashi Yokota, Kanemitsu Ootsu, Takanobu Baba
SIGIR
2010
ACM
15 years 9 months ago
Uncovering social spammers: social honeypots + machine learning
Web-based social systems enable new community-based opportunities for participants to engage, share, and interact. This community value and related services like search and advert...
Kyumin Lee, James Caverlee, Steve Webb
BPM
2006
Springer
153views Business» more  BPM 2006»
15 years 9 months ago
Shop Floor Information Management and SOA
Service Science is a new term for a new paradigm which aims at the solution of an obvious problem: How to make the increasing fusion of business and IT successful in a dynamically ...
Konrad Pfadenhauer, Burkhard Kittl, Schahram Dustd...
FGR
2004
IEEE
132views Biometrics» more  FGR 2004»
15 years 9 months ago
Expand Training Set for Face Detection by GA Re-sampling
Data collection for both training and testing a classifier is a tedious but essential step towards face detection and recognition. All of the statistical methods suffer from this ...
Jie Chen, Xilin Chen, Wen Gao
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