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MM
2004
ACM
121views Multimedia» more  MM 2004»
15 years 5 months ago
A framework for robust and scalable audio streaming
We propose a framework to achieve bandwidth efficient, error robust and bitrate scalable audio streaming. Our approach is compatible with most audio compression format. The main c...
Ye Wang, Wendong Huang, Jari Korhonen
MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
15 years 5 months ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni
MOBICOM
2004
ACM
15 years 5 months ago
Using code collection to support large applications on mobile devices
The progress of mobile device technology unfolds a new spectrum of applications that challenges conventional infrastructure models. Most of these devices are perceived by their us...
Lucian Popa 0002, Irina Athanasiu, Costin Raiciu, ...
NETGAMES
2004
ACM
15 years 5 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
PDC
2004
ACM
15 years 5 months ago
From small scale to large scale user participation: a case study of participatory design in e-government systems
Most experiments with participative design are with small scale, stand alone and not very strategic applications of ICT in organizations. However, modern ICT applications are incr...
Anne-Marie Oostveen, Peter Van den Besselaar