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AIIDE
2008
15 years 3 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
CEC
2008
IEEE
15 years 3 months ago
Towards the evolution of an artificial homeostatic system
Abstract-- This paper presents an artificial homeostatic system (AHS) devoted to the autonomous navigation of mobile robots, with emphasis on neuro-endocrine interactions. The AHS ...
Renan C. Moioli, Patrícia Amâncio Var...
AADEBUG
2005
Springer
15 years 3 months ago
Random testing of C calling conventions
In a C compiler, function calls are difficult to implement correctly because they must respect a platform-specific calling convention. But they are governed by a simple invariant...
Christian Lindig
105
Voted
AINA
2005
IEEE
15 years 3 months ago
Round-Robin with FCFS Preemption: A Simple MAC Scheduling Scheme for Bluetooth Piconet
— Bluetooth is a short-range TDD (Time Division Duplex) wireless network that supports both circuit- and packetoriented applications. A piconet is composed of a device configure...
Li-Hsing Yen, Chi-Hung Liao
ATS
2005
IEEE
164views Hardware» more  ATS 2005»
15 years 3 months ago
A Family of Logical Fault Models for Reversible Circuits
Reversibility is of interest in achieving extremely low power dissipation; it is also an inherent design requirement of quantum computation. Logical fault models for conventional ...
Ilia Polian, Thomas Fiehn, Bernd Becker, John P. H...