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AIIDE
2008
15 years 5 days ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
CEC
2008
IEEE
14 years 12 months ago
Towards the evolution of an artificial homeostatic system
Abstract-- This paper presents an artificial homeostatic system (AHS) devoted to the autonomous navigation of mobile robots, with emphasis on neuro-endocrine interactions. The AHS ...
Renan C. Moioli, Patrícia Amâncio Var...
AADEBUG
2005
Springer
14 years 11 months ago
Random testing of C calling conventions
In a C compiler, function calls are difficult to implement correctly because they must respect a platform-specific calling convention. But they are governed by a simple invariant...
Christian Lindig
AINA
2005
IEEE
14 years 11 months ago
Round-Robin with FCFS Preemption: A Simple MAC Scheduling Scheme for Bluetooth Piconet
— Bluetooth is a short-range TDD (Time Division Duplex) wireless network that supports both circuit- and packetoriented applications. A piconet is composed of a device configure...
Li-Hsing Yen, Chi-Hung Liao
ATS
2005
IEEE
164views Hardware» more  ATS 2005»
14 years 11 months ago
A Family of Logical Fault Models for Reversible Circuits
Reversibility is of interest in achieving extremely low power dissipation; it is also an inherent design requirement of quantum computation. Logical fault models for conventional ...
Ilia Polian, Thomas Fiehn, Bernd Becker, John P. H...