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122
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TOG
2008
156views more  TOG 2008»
15 years 3 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
JODL
2000
123views more  JODL 2000»
15 years 3 months ago
On Z39.50 wrapping and description logics
Z39.50 is a client/server protocol widely used in digital libraries and museums for searching and retrieving information spread over a number of heterogeneous sources. To overcome ...
Yannis Velegrakis, Vassilis Christophides, Panos C...
115
Voted
WWW
2007
ACM
16 years 4 months ago
Integrating value-based requirement engineering models to webml using vip business modeling framework
Requirement engineering (RE) is emerging as an increasingly important discipline for supporting Web application development, as these are designed to satisfy diverse stakeholder n...
Farooque Azam, Zhang Li, Rashid Ahmad
COMPSAC
2005
IEEE
15 years 9 months ago
Considerations on a New Software Architecture for Distributed Environments Using Autonomous Semantic Agents
Distributed processing environments such as that of a traffic management network system (TMS) can be implemented easier, faster, and secure and perform better through use of auton...
Atilla Elçi, Behnam Rahnama
137
Voted
VRST
2004
ACM
15 years 9 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida