Refactoring is one means of improving the structure of existing software. Locations for the application of refactoring are often based on subjective perceptions such as ”bad sme...
Most computer science educators hold strong opinions about the “right” approach to teaching introductory level programming. Unfortunately, we have comparatively little hard ev...
Jaime Spacco, Jaymie Strecker, David Hovemeyer, Wi...
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
Faults that occur in production systems are the most important faults to fix, but most production systems lack the debugging facilities present in development environments. TraceB...
Andrew Ayers, Richard Schooler, Chris Metcalf, Ana...
In this paper, we develop a new language construct to address one of the pitfalls of parallel programming: precise handling of events across parallel components. The construct, te...
William Thies, Michal Karczmarek, Janis Sermulins,...