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CGI
2004
IEEE
15 years 4 months ago
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
131
Voted
TVCG
2011
196views more  TVCG 2011»
14 years 7 months ago
Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering
—Haptic texture represents the fine-grained attributes of an object’s surface and is related to physical characteristics such as roughness and stiffness. We introduce an inter...
Jochen Lang, Sheldon Andrews
118
Voted
TNN
2010
148views Management» more  TNN 2010»
14 years 7 months ago
Generalized low-rank approximations of matrices revisited
Compared to Singular Value Decomposition (SVD), Generalized Low Rank Approximations of Matrices (GLRAM) can consume less computation time, obtain higher compression ratio, and yiel...
Jun Liu, Songcan Chen, Zhi-Hua Zhou, Xiaoyang Tan
94
Voted
CVPR
2010
IEEE
15 years 9 months ago
Discriminative Clustering for Image Co-segmentation
Purely bottom-up, unsupervised segmentation of a single image into two segments remains a challenging task for computer vision. The co-segmentation problem is the process of joi...
Armand Joulin, Francis Bach, Jean Ponce
114
Voted
QEST
2006
IEEE
15 years 6 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...