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GRAPHICSINTERFACE
2007
14 years 11 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
121
Voted
CVPR
2011
IEEE
14 years 6 months ago
Camera Calibration with Lens Distortion from Low-rank Textures
We present a simple, accurate, and flexible method to calibrate intrinsic parameters of a camera together with (possibly significant) lens distortion. This new method can work u...
Zhengdong Zhang, Yasuyuki Matsushita, Yi Ma
ICUMT
2009
14 years 7 months ago
A Bayesian analysis of Compressive Sensing data recovery in Wireless Sensor Networks
Abstract--In this paper we address the task of accurately reconstructing a distributed signal through the collection of a small number of samples at a data gathering point using Co...
Riccardo Masiero, Giorgio Quer, Michele Rossi, Mic...
ICIP
2003
IEEE
15 years 11 months ago
Color photo categorization using compressed histograms and support vector machines
In this paper, an efficient method using various histogrambased (high-dimensional) image content descriptors for automatically classifying general color photos into relevant categ...
Xia Feng, Jianzhong Fang, Guoping Qiu
110
Voted
SIGGRAPH
2000
ACM
15 years 1 months ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...