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GRAPHICSINTERFACE
2007
15 years 3 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
CVPR
2011
IEEE
14 years 10 months ago
Camera Calibration with Lens Distortion from Low-rank Textures
We present a simple, accurate, and flexible method to calibrate intrinsic parameters of a camera together with (possibly significant) lens distortion. This new method can work u...
Zhengdong Zhang, Yasuyuki Matsushita, Yi Ma
ICUMT
2009
14 years 11 months ago
A Bayesian analysis of Compressive Sensing data recovery in Wireless Sensor Networks
Abstract--In this paper we address the task of accurately reconstructing a distributed signal through the collection of a small number of samples at a data gathering point using Co...
Riccardo Masiero, Giorgio Quer, Michele Rossi, Mic...
ICIP
2003
IEEE
16 years 3 months ago
Color photo categorization using compressed histograms and support vector machines
In this paper, an efficient method using various histogrambased (high-dimensional) image content descriptors for automatically classifying general color photos into relevant categ...
Xia Feng, Jianzhong Fang, Guoping Qiu
SIGGRAPH
2000
ACM
15 years 6 months ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...