In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
We present a performance model-driven framework for automated performance tuning (autotuning) of sparse matrix-vector multiply (SpMV) on systems accelerated by graphics processing...
This paper introduces a method to correct over-exposure in an existing photograph by recovering the color and lightness separately. First, the dynamic range of well exposed region...
A central problem in the analysis of motion capture (Mo-
Cap) data is how to decompose motion sequences into primitives.
Ideally, a description in terms of primitives should
fac...
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose
a standard ray tracing algorithm into several data-parallel stages tha...