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DIGRA
2003
Springer
15 years 3 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
FCCM
2002
IEEE
174views VLSI» more  FCCM 2002»
15 years 2 months ago
PAM-Blox II: Design and Evaluation of C++ Module Generation for Computing with FPGAs
This paper explores the implications of integrating flexible module generation into a compiler for FPGAs. The objective is to improve the programmabilityof FPGAs, or in other wor...
Oskar Mencer
IVCNZ
1998
14 years 11 months ago
On Estimation of Fundamental Matrix in Computational Stereo
We address the problem of estimating a fundamental matrix from a given set of corresponding pixels in two perspective images of a 3D scene that form a stereopair. The 3x3 fundamen...
Yuping Li, Georgy L. Gimel'farb
IJCAI
1997
14 years 11 months ago
Machine Learning Techniques to Make Computers Easier to Use
Identifying user-dependent information that can be automatically collected helps build a user model by which 1) to predict what the user wants to do next and 2) to do relevant pre...
Hiroshi Motoda, Kenichi Yoshida
ECAI
2010
Springer
14 years 11 months ago
Fair Division under Ordinal Preferences: Computing Envy-Free Allocations of Indivisible Goods
We study the problem of fairly dividing a set of goods amongst a group of agents, when those agents have preferences that are ordinal relations over alternative bundles of goods (r...
Sylvain Bouveret, Ulle Endriss, Jérôm...