Sciweavers

102291 search results - page 165 / 20459
» Computability in Computational Geometry
Sort
View
CVPR
1999
IEEE
16 years 8 months ago
Critical Motions in Euclidean Structure from Motion
We investigate the motions that lead to ambiguous Euclidean scene reconstructions under several common calibration constraints, giving a complete description of such critical moti...
Fredrik Kahl, Bill Triggs
CVPR
2006
IEEE
16 years 3 days ago
Shape from Dynamic Texture for Planes
We propose a method for recovering the affine geometry of a dynamically textured plane from a video sequence taken by an uncalibrated, fixed, perspective camera. Some instances ...
Yaser Sheikh, Niels C. Haering, Mubarak Shah
COMPGEOM
2004
ACM
15 years 11 months ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
IMR
2004
Springer
15 years 11 months ago
Extracting Hexahedral Mesh Structures from Balanced Linear Octrees
Generating large 3D unstructured meshes with over 1 billion elements has been a challenging task. Fortunately, for a large class of applications with relatively simple geometries,...
Tiankai Tu, David R. O'Hallaron
IMR
2004
Springer
15 years 11 months ago
Watertight Anisotropic Surface Meshing Using Quadrilateral Patches
This paper presents a simple technique for generating anisotropic surface triangulations using a generic unstructured quadrilateral decomposition of CAD entities that map to a log...
Robert Haimes, Michael J. Aftosmis
« Prev « First page 165 / 20459 Last » Next »