We investigate the motions that lead to ambiguous Euclidean scene reconstructions under several common calibration constraints, giving a complete description of such critical moti...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video sequence taken by an uncalibrated, fixed, perspective camera. Some instances ...
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Generating large 3D unstructured meshes with over 1 billion elements has been a challenging task. Fortunately, for a large class of applications with relatively simple geometries,...
This paper presents a simple technique for generating anisotropic surface triangulations using a generic unstructured quadrilateral decomposition of CAD entities that map to a log...