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STOC
2003
ACM
140views Algorithms» more  STOC 2003»
16 years 6 months ago
Cutting triangular cycles of lines in space
We show that n lines in 3-space can be cut into O(n2-1/69 log16/69 n) pieces, such that all depth cycles defined by triples of lines are eliminated. This partially resolves a long...
Boris Aronov, Vladlen Koltun, Micha Sharir
CGA
2006
15 years 6 months ago
Unscripted Narrative for Affectively Driven Characters
We discuss work carried out at the University of Salford (UK) and INESC-id (Portugal) on the design and implementation of interactive dramas in 3D graphics environments. We presen...
Ruth Aylett, Sandy Louchart, João Dias, Ana...
IMR
2000
Springer
15 years 9 months ago
High Quality Anisotropic Tetrahedral Mesh Generation Via Ellipsoidal Bubble Packing
This paper presents a new computational method for anisotropic tetrahedral meshing that (1) can control shapes of the elements by an arbitrary anisotropy function, and (2) can avo...
Soji Yamakawa, Kenji Shimada
CGA
2005
15 years 6 months ago
A Novel Monte Carlo Noise Reduction Operator
A novel Monte Carlo noise reduction operator is proposed in this paper. We apply and extend the standard bilateral filtering method and build a new local adaptive noise reduction k...
Ruifeng Xu, Sumanta N. Pattanaik
181
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ACMACE
2005
ACM
15 years 11 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
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