We show that n lines in 3-space can be cut into O(n2-1/69 log16/69 n) pieces, such that all depth cycles defined by triples of lines are eliminated. This partially resolves a long...
We discuss work carried out at the University of Salford (UK) and INESC-id (Portugal) on the design and implementation of interactive dramas in 3D graphics environments. We presen...
This paper presents a new computational method for anisotropic tetrahedral meshing that (1) can control shapes of the elements by an arbitrary anisotropy function, and (2) can avo...
A novel Monte Carlo noise reduction operator is proposed in this paper. We apply and extend the standard bilateral filtering method and build a new local adaptive noise reduction k...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...