We present a novel technique for ray tracing geometry represented by points. Our approach makes it possible to render high quality ray traced images with global illumination using ...
We present an approach to automatically register a large set of color images to a 3D geometric model. The problem arises from the modeling of real-world environments, where surfac...
This paper presents a new method for computing optimal L1
solutions for vision geometry problems, particularly for those
problems of fixed-dimension and of large-scale. Our strat...
We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an e...
Mark Pauly, Niloy J. Mitra, Johannes Wallner, Helm...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...