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SIBGRAPI
2007
IEEE
15 years 10 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
CLOR
2006
15 years 8 months ago
Object Recognition by Combining Appearance and Geometry
We present a new class of statistical models for part-based object recognition. These models are explicitly parametrized according to the degree of spatial structure that they can ...
David J. Crandall, Pedro F. Felzenszwalb, Daniel P...
CVPR
2012
IEEE
13 years 6 months ago
A theory of multi-layer flat refractive geometry
Flat refractive geometry corresponds to a perspective camera looking through single/multiple parallel flat refractive mediums. We show that the underlying geometry of rays corres...
Amit Agrawal, Srikumar Ramalingam, Yuichi Taguchi,...
CVPR
2009
IEEE
16 years 8 months ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
CG
2002
Springer
15 years 4 months ago
Towards robust broadcasting of geometry data
We present new algorithms for the robust transmission of geometric data sets, i.e. transmission which allows the receiver to recover (an approximation of) the original geometric o...
Stephan Bischoff, Leif Kobbelt