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126
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CHI
2010
ACM
15 years 5 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
IJES
2006
72views more  IJES 2006»
15 years 4 months ago
System-level parallelism and concurrency maximisation in reconfigurable computing applications
: Reconfigurable Computers can leverage the synergism between conventional processors and FPGAs to provide both hardware functionalities and general-purpose computers flexibility. ...
Esam El-Araby, Mohamed Taher, Kris Gaj, Tarek A. E...
137
Voted
ICSE
2008
IEEE-ACM
16 years 5 months ago
Formal verification of an automotive scenario in service-oriented computing
We report on the successful application of academic experience with formal modelling and verification techniques to an automotive scenario from the service-oriented computing doma...
Maurice H. ter Beek, Stefania Gnesi, Nora Koch, Fr...
CHI
2007
ACM
16 years 4 months ago
Computer aided observations of complex mobile situations
Designing mobile and wearable applications is a challenge. The context of use is more important than ever and traditional methodologies for elicitation and specification reach the...
Tobias Klug
PARELEC
2006
IEEE
15 years 10 months ago
Marching Pixels - Using Organic Computing Principles in Embedded Parallel Hardware
We present an organic computing approach for very fast image processing, which we call Marching Pixels (MPs). Using an embedded massively-parallel array of processor elements (PEs...
Marcus Komann, Dietmar Fey