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SI3D
2003
ACM
15 years 11 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
AINA
2009
IEEE
15 years 11 months ago
An Analytical Performance Evaluation for WSNs Using Loop-Free Bellman Ford Protocol
—Although several analytical models have been proposed for wireless sensor networks (WSNs) with different capabilities, very few of them consider the effect of general service di...
Mohammad Baharloo, Reza Hajisheykhi, Mohammad Arjo...
FOCS
1992
IEEE
15 years 10 months ago
Quadratic Dynamical Systems (Preliminary Version)
The main purpose of this paper is to promote the study of computational aspects, primarily the convergence rate, of nonlinear dynamical systems from a combinatorial perspective. W...
Yuri Rabinovich, Alistair Sinclair, Avi Wigderson
FOCS
1990
IEEE
15 years 10 months ago
Coin-Flipping Games Immune against Linear-Sized Coalitions (Extended Abstract)
d abstract) Noga Alon IBM Almaden Research Center, San Jose, CA 95120 and Sackler Faculty of Exact Sciences, Tel Aviv University, Tel Aviv, Israel Moni Naor IBM Almaden Research Ce...
Noga Alon, Moni Naor
AMDO
2006
Springer
15 years 10 months ago
Monocular Tracking with a Mixture of View-Dependent Learned Models
This paper considers the problem of monocular human body tracking using learned models. We propose to learn the joint probability distribution of appearance and body pose using a m...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...