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GMP
2000
IEEE
117views Solid Modeling» more  GMP 2000»
15 years 8 months ago
Distance Computation between Non-Convex Polyhedra at Short Range Based on Discrete Voronoi Regions
An algorithm for calculating the minimum distance between non-convex polyhedra is described. A polyhedron is represented by a set of triangles. In calculating the distance between...
Katsuaki Kawachi, Hiromasa Suzuki
DIMEA
2007
99views Multimedia» more  DIMEA 2007»
15 years 8 months ago
Player adaptive entertainment computing
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Kevin Kok Wai Wong
WSC
2008
15 years 6 months ago
Tunnel_Sim: Decision support tool for planning tunnel construction using computer simulation
Tunnel construction are essentially infrastructure projects that includes many interfered and sophisticated tasks. This paper presents a decision support tool, Tunnel_Sim, for pla...
Mohamed Marzouk, Moatassem Abdallah, Moheeb Elsaid
VMV
2004
103views Visualization» more  VMV 2004»
15 years 5 months ago
Hardware-accelerated ambient occlusion computation
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
WOA
2003
15 years 5 months ago
Using a Properties Based Naming System in Mobile Agents Environments for Pervasive Computing
— Mobile Agents model is widely accepted as a good solution to simplify the coordination in a complex and distributed environment. Pervasive computing, presents many issues regar...
Fabio Tarantino, Alessio Ravani, Mario Zambrini