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IE
2007
15 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
IFIP12
2008
15 years 9 months ago
P-Prism: A Computationally Efficient Approach to Scaling up Classification Rule Induction
Top Down Induction of Decision Trees (TDIDT) is the most commonly used method of constructing a model from a dataset in the form of classification rules to classify previously unse...
Frederic T. Stahl, Max A. Bramer, Mo Adda
235
Voted
ICWS
2007
IEEE
15 years 9 months ago
Virtualised Trusted Computing Platform for Adaptive Security Enforcement of Web Services Interactions
Security enforcement framework is an important aspect of any distributed system. With new requirements imposed by SOA-based business models, adaptive security enforcement on the a...
Ivan Djordjevic, Srijith K. Nair, Theodosis Dimitr...
ICMAS
2000
15 years 8 months ago
The Computational Complexity of Agent Design Problems
This paper investigates the computational complexity of a fundamental problem in multi-agent systems: given an environment together with a specification of some task, can we const...
Michael Wooldridge
203
Voted
AAAI
1996
15 years 8 months ago
Computing Optimal Policies for Partially Observable Decision Processes Using Compact Representations
: Partially-observable Markov decision processes provide a very general model for decision-theoretic planning problems, allowing the trade-offs between various courses of actions t...
Craig Boutilier, David Poole