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» Computable scenes and structures in films
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EUROGRAPHICS
2010
Eurographics
15 years 5 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
CVPR
2009
IEEE
15 years 4 months ago
Fast car detection using image strip features
This paper presents a fast method for detecting multi-view cars in real-world scenes. Cars are artificial objects with various appearance changes, but they have relatively consist...
Wei Zheng, Luhong Liang
SI3D
2009
ACM
15 years 4 months ago
Multiscale 3D navigation
We present a comprehensive system for multiscale navigation of 3-dimensional scenes, and demonstrate our approach on multiscale datasets such as the Earth. Our system incorporates...
James McCrae, Igor Mordatch, Michael Glueck, Azam ...
ICVS
2009
Springer
15 years 4 months ago
Learning Objects and Grasp Affordances through Autonomous Exploration
Abstract. We describe a system for autonomous learning of visual object representations and their grasp affordances on a robot-vision system. It segments objects by grasping and mo...
Dirk Kraft, Renaud Detry, Nicolas Pugeault, Emre B...
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ISVC
2009
Springer
15 years 4 months ago
Factorization of Correspondence and Camera Error for Unconstrained Dense Correspondence Applications
Abstract. A correspondence and camera error analysis for dense correspondence applications such as structure from motion is introduced. This provides error introspection, opening u...
Daniel Knoblauch, Mauricio Hess-Flores, Mark A. Du...