Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Many applications produce three-dimensional points that must be further processed to generate a surface. Surface reconstruction algorithms that start with a set of unorganized poi...
Abstract. An algorithm for simulating diffuse interreflection in complex three dimensional scenes is described. It combines techniques from hierarchical radiosity and multiresolut...
Andrew J. Willmott, Paul S. Heckbert, Michael Garl...
The focus of this paper is on how to select a small sample of examples for labeling that can help us to evaluate many different classification models unknown at the time of sampl...
Real-world face recognition systems often have to face the single sample per person (SSPP) problem, that is, only a single training sample for each person is enrolled in the datab...