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RT
2001
Springer
15 years 2 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
ICCV
1999
IEEE
15 years 11 months ago
Illumination Distribution from Brightness in Shadows: Adaptive Estimation of Illumination Distribution with Unknown Reflectance
This paper describes a new method for estimating the illumination distribution of a real scene from a radiance distribution inside shadows cast by an object in the scene. First, t...
Imari Sato, Yoichi Sato, Katsushi Ikeuchi
3DPVT
2002
IEEE
108views Visualization» more  3DPVT 2002»
15 years 2 months ago
Probabilistic 3D Data Fusion for Adaptive Resolution Surface Generation
In this paper we present an algorithm for adaptive resolution integration of 3D data collected from multiple distributed sensors. The input to the algorithm is a set of 3D surface...
Andrew E. Johnson, Roberto Manduchi
SGP
2007
15 years 4 hour ago
Delaunay mesh construction
We present algorithms to produce Delaunay meshes from arbitrary triangle meshes by edge flipping and geometrypreserving refinement and prove their correctness. In particular we sh...
Ramsay Dyer, Hao Zhang 0002, Torsten Möller
PR
2008
132views more  PR 2008»
14 years 9 months ago
Measuring linearity of planar point sets
Our goal is to design algorithms that give a linearity measure for planar point sets. There is no explicit discussion on linearity in literature, although some existing shape meas...
Milos Stojmenovic, Amiya Nayak, Jovisa D. Zunic