Sciweavers

241 search results - page 7 / 49
» Computation of Irradiance from Triangles by Adaptive Samplin...
Sort
View
GRAPHITE
2005
ACM
15 years 3 months ago
Adaptive streaming and rendering of large terrains using strip masks
Terrain rendering is an important factor in the rendering of virtual scenes. If they are large and detailed, digital terrains can represent a huge amount of data and therefore of ...
Joachim Pouderoux, Jean-Eudes Marvie
SGP
2007
15 years 10 hour ago
A streaming algorithm for surface reconstruction
We present a streaming algorithm for reconstructing closed surfaces from large non-uniform point sets based on a geometric convection technique. Assuming that the sample points ar...
Rémi Allègre, Raphaëlle Chaine,...
TOG
2012
184views Communications» more  TOG 2012»
13 years 1 days ago
Point sampling with general noise spectrum
Point samples with different spectral noise properties (often defined using color names such as white, blue, green, and red) are important for many science and engineering discip...
Yahan Zhou, Haibin Huang, Li-Yi Wei, Rui Wang
CAD
2005
Springer
14 years 9 months ago
A Delaunay-based region-growing approach to surface reconstruction from unorganized points
This paper presents a Delaunay-based region-growing (DBRG) surface reconstruction algorithm that holds the advantages of both Delaunay-based and region-growing approaches. The pro...
Chuan-Chu Kuo, Hong-Tzong Yau
TOG
2010
134views more  TOG 2010»
14 years 4 months ago
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori ...