Abstract We propose a particle-based technique for simulating incompressible fluid that includes adaptive refinement of particle sampling. Each particle represents a mass of fluid ...
Self-adapting software adapts its behavior in an autonomic way, by dynamically adding, suppressing and recomposing components, and by the use of computational reflection. One way t...
In this work, we propose a new FPGA design flow that combines the CUDA programming model from Nvidia with the state of the art high-level synthesis tool AutoPilot from AutoESL, to...
Over the last decade, Message Passing Interface (MPI) has become a very successful parallel programming environment for distributed memory architectures such as clusters. However, ...
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...