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SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
MP
2008
99views more  MP 2008»
14 years 9 months ago
Efficient robust optimization for robust control with constraints
This paper proposes an efficient computational technique for the optimal control of linear discrete-time systems subject to bounded disturbances with mixed polytopic constraints o...
Paul J. Goulart, Eric C. Kerrigan, Daniel Ralph
ECCV
2008
Springer
15 years 11 months ago
Floor Fields for Tracking in High Density Crowd Scenes
Abstract. This paper presents an algorithm for tracking individual targets in high density crowd scenes containing hundreds of people. Tracking in such a scene is extremely challen...
Saad Ali, Mubarak Shah
AINA
2009
IEEE
15 years 4 months ago
Parameterised Gradient Based Routing (PGBR) for Future Internet
— The current internet infrastructure is facing a number of limitations that is not suitable to meet the growing number of services and users. In particular, one aspect that requ...
Sasitharan Balasubramaniam, Dmitri Botvich, Julien...
ECCV
2006
Springer
15 years 11 months ago
TextonBoost: Joint Appearance, Shape and Context Modeling for Multi-class Object Recognition and Segmentation
Abstract. This paper proposes a new approach to learning a discriminative model of object classes, incorporating appearance, shape and context information efficiently. The learned ...
Jamie Shotton, John M. Winn, Carsten Rother, Anton...