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CGF
2008
156views more  CGF 2008»
14 years 9 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
SIGGRAPH
1999
ACM
15 years 1 months ago
Creating Generative Models from Range Images
We describe a new approach for creating concise high-level generative models from range images or other approximate representations of real objects. Using data from a variety of a...
Ravi Ramamoorthi, James Arvo
VIS
2009
IEEE
215views Visualization» more  VIS 2009»
15 years 11 months ago
Intrinsic Geometric Scale Space by Shape Diffusion
This paper formalizes a novel, intrinsic geometric scale space (IGSS) of 3D surface shapes. The intrinsic geometry of a surface is diffused by means of the Ricci flow for the gener...
Guangyu Zou, Jing Hua, Zhaoqiang Lai, Xianfeng ...
CVPR
2010
IEEE
15 years 5 months ago
Detecting and Parsing Architecture at City Scale from Range Data
We present a method for detecting and parsing buildings from unorganized 3D point clouds into a compact, hierarchical representation that is useful for high-level tasks. The input...
Alexander Toshev, Philippos Mordohai, Ben Taskar
VISUALIZATION
2000
IEEE
15 years 2 months ago
Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualization
We introduce a new subdivision-surface wavelet transform for arbitrary two-manifolds with boundary that is the first to use simple lifting-style filtering operations with bicubi...
Martin Bertram, Mark A. Duchaineau, Bernd Hamann, ...