Sciweavers

173 search results - page 2 / 35
» Computation reuse for rigid-body dynamics
Sort
View
86
Voted
IROS
2006
IEEE
136views Robotics» more  IROS 2006»
15 years 5 months ago
Computation reuse for rigid-body dynamics
— The accelerations of and forces among contacting rigid bodies may be computed by formulating the dynamics equations and contact constraints as a complementarity problem [1]. Da...
Anne Loomis, Devin J. Balkcom
105
Voted
SIGGRAPH
1991
ACM
15 years 3 months ago
Coping with friction for non-penetrating rigid body simulation
Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
David Baraff
84
Voted
SIGGRAPH
1990
ACM
15 years 3 months ago
Curved surfaces and coherence for non-penetrating rigid body simulation
A formulation for the contact forces between curved surfaces in resting (non-colliding) contact is presented. In contrast to previous formulations, constraints on the allowable ta...
David Baraff
106
Voted
CGF
2002
168views more  CGF 2002»
14 years 11 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
SIGGRAPH
2000
ACM
15 years 4 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...