We are dealing in this paper with audio segmentation. We propose a two level segmentation process that enables the audio tracks to be sampled in short sequences which are classifi...
The availability of large-scale computing platforms comprised of tens of thousands of multicore processors motivates the need for the next generation of highly scalable sparse line...
Abstract. Determining whether two segments s and t in a planar polygonal scene weakly see each other is a classical problem in computational geometry. In this problem we seek for a...
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
In the classical shading algorithm according to Phong, the normal is interpolated across the scanline, requiring a computationally expensive normalization in the inner loop. In th...