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FDG
2009
ACM
15 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
MM
2006
ACM
221views Multimedia» more  MM 2006»
15 years 3 months ago
Video object segmentation by motion-based sequential feature clustering
Segmentation of video foreground objects from background has many important applications, such as human computer interaction, video compression, multimedia content editing and man...
Mei Han, Wei Xu, Yihong Gong
IPPS
2005
IEEE
15 years 3 months ago
Impact of Event Logger on Causal Message Logging Protocols for Fault Tolerant MPI
— Fault tolerance in MPI becomes a main issue in the HPC community. Several approaches are envisioned from user or programmer controlled fault tolerance to fully automatic fault ...
Aurelien Bouteiller, Boris Collin, Thomas Hé...
APGV
2004
ACM
179views Visualization» more  APGV 2004»
15 years 3 months ago
Example-based color stylization based on categorical perception
We describe a new computational approach to stylize the colors of an image by using a reference image. During processing, we take characteristics of human color perception into ac...
Youngha Chang, Keiji Uchikawa, Suguru Saito
BIRTHDAY
2003
Springer
15 years 3 months ago
Digital Algebra and Circuits
Abstract. Digital numbers D are the world’s most popular data representation: nearly all texts, sounds and images are coded somewhere in time and space by binary sequences. The m...
Jean Vuillemin