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» Computation with classical sequents
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SIGGRAPH
2000
ACM
15 years 2 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
CASES
2007
ACM
15 years 2 months ago
Towards understanding architectural tradeoffs in MEMS closed-loop feedback control
Micro-Electro-Mechanical Systems (MEMS) combine lithographically formed mechanical structures with electrical elements to create physical systems that operate on the scale of micr...
Greg Hoover, Forrest Brewer, Timothy Sherwood
IICS
2010
Springer
15 years 1 months ago
Self-Organizing Ant-based Information Gossiping Algorithm for P2P Networks
They appeared in our life only few years ago and now they are everywhere: computers have become ubiquitous and, almost, irreplaceable. Classical ways of creating, managing and exch...
Christophe Guéret, Nicolas Monmarché...
GRAPHICSINTERFACE
2008
14 years 11 months ago
SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information. Traditional approach...
Alex Olwal, Andrew D. Wilson
CSDA
2007
116views more  CSDA 2007»
14 years 10 months ago
Exploring the state sequence space for hidden Markov and semi-Markov chains
The knowledge of the state sequences that explain a given observed sequence for a known hidden Markovian model is the basis of various methods that may be divided into three categ...
Yann Guédon