Sciweavers

3690 search results - page 92 / 738
» Computation with classical sequents
Sort
View
IWEC
2008
14 years 11 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
IJHPCA
2006
99views more  IJHPCA 2006»
14 years 10 months ago
A Pragmatic Analysis Of Scheduling Environments On New Computing Platforms
Today, large scale parallel systems are available at relatively low cost. Many powerful such systems have been installed all over the world and the number of users is always incre...
Lionel Eyraud
IVC
2000
173views more  IVC 2000»
14 years 9 months ago
A computational approach to color adaptation effects
The human vision system has adaptation mechanisms that cannot be managed with the classic tri-stimulus color theory. The effects of these mechanisms are clearly visible in some we...
Daniele Marini, Alessandro Rizzi
SIAMCOMP
1998
111views more  SIAMCOMP 1998»
14 years 9 months ago
Computing the Local Consensus of Trees
The inference of consensus from a set of evolutionary trees is a fundamental problem in a number of fields such as biology and historical linguistics, and many models for inferrin...
Sampath Kannan, Tandy Warnow
FOCM
2011
117views more  FOCM 2011»
14 years 4 months ago
Accuracy and Stability of Computing High-order Derivatives of Analytic Functions by Cauchy Integrals
Abstract High-order derivatives of analytic functions are expressible as Cauchy integrals over circular contours, which can very effectively be approximated, e.g., by trapezoidal s...
Folkmar Bornemann