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FDG
2009
ACM
15 years 7 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
HASKELL
2009
ACM
15 years 7 months ago
A compositional theory for STM Haskell
We address the problem of reasoning about Haskell programs that use Software Transactional Memory (STM). As a motivating example, we consider Haskell code for a concurrent non-det...
Johannes Borgström, Karthikeyan Bhargavan, An...
SIGCOMM
2009
ACM
15 years 7 months ago
Every microsecond counts: tracking fine-grain latencies with a lossy difference aggregator
Many network applications have stringent end-to-end latency requirements, including VoIP and interactive video conferencing, automated trading, and high-performance computing—wh...
Ramana Rao Kompella, Kirill Levchenko, Alex C. Sno...
120
Voted
ACSC
2008
IEEE
15 years 7 months ago
HOVER: hybrid on-demand distance vector routing for wireless mesh networks
Abstract— Hybrid Wireless Mesh Networks are a combination of mobile ad hoc networks and infrastructure wireless mesh networks, consisting of two types of nodes: Mobile Mesh Clien...
Stephan Mir, Asad Amir Pirzada, Marius Portmann
96
Voted
CCGRID
2008
IEEE
15 years 7 months ago
Optimized Distributed Data Sharing Substrate in Multi-core Commodity Clusters: A Comprehensive Study with Applications
Distributed applications tend to have a complex design due to issues such as concurrency, synchronization and communication. Researchers in the past have proposed abstractions to ...
Karthikeyan Vaidyanathan, Ping Lai, Sundeep Narrav...
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