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LICS
2009
IEEE
15 years 6 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
MICRO
2009
IEEE
129views Hardware» more  MICRO 2009»
15 years 6 months ago
Execution leases: a hardware-supported mechanism for enforcing strong non-interference
High assurance systems such as those found in aircraft controls and the financial industry are often required to handle a mix of tasks where some are niceties (such as the contro...
Mohit Tiwari, Xun Li, Hassan M. G. Wassel, Frederi...
AGS
2009
Springer
15 years 6 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
ATAL
2009
Springer
15 years 6 months ago
First principles planning in BDI systems
BDI (Belief, Desire, Intention) agent systems are very powerful, but they lack the ability to incorporate planning. There has been some previous work to incorporate planning withi...
Lavindra de Silva, Sebastian Sardiña, Lin P...
BTW
2009
Springer
138views Database» more  BTW 2009»
15 years 6 months ago
GEM: A Generic Visualization and Editing Facility for Heterogeneous Metadata
: Many model management tasks, e.g., schema matching or merging, require the manual handling of metadata. Given the diversity of metadata, its many different representations and mo...
Jürgen Göres, Thomas Jörg, Boris St...
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