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» Computational Complexity of Weighted Threshold Games
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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
15 years 5 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
IV
2009
IEEE
107views Visualization» more  IV 2009»
15 years 6 months ago
Multiscale Visual Analysis of Lexical Networks
A lexical network is a very useful resource for natural language processing systems. However, building high quality lexical networks is a complex task. “Jeux de mots” is a web...
Guillaume Artignan, Mountaz Hascoët, Mathieu ...
FOCS
2008
IEEE
14 years 11 months ago
Market Equilibria in Polynomial Time for Fixed Number of Goods or Agents
We consider markets in the classical Arrow-Debreu model. There are n agents and m goods. Each buyer has a concave utility function (of the bundle of goods he/she buys) and an init...
Nikhil R. Devanur, Ravi Kannan
IJON
2007
184views more  IJON 2007»
14 years 11 months ago
Convex incremental extreme learning machine
Unlike the conventional neural network theories and implementations, Huang et al. [Universal approximation using incremental constructive feedforward networks with random hidden n...
Guang-Bin Huang, Lei Chen
MFCS
2004
Springer
15 years 5 months ago
Captive Cellular Automata
Abstract. We introduce a natural class of cellular automata characterised by a property of the local transition law without any assumption on the states set. We investigate some al...
Guillaume Theyssier