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WSCG
2003
170views more  WSCG 2003»
15 years 4 months ago
Shading by Spherical Linear Interpolation using De Moivre's Formula
In the classical shading algorithm according to Phong, the normal is interpolated across the scanline, requiring a computationally expensive normalization in the inner loop. In th...
Anders Hast, Tony Barrera, Ewert Bengtsson
CVPR
2008
IEEE
15 years 3 months ago
Globally optimal surface segmentation using regional properties of segmented objects
Efficient segmentation of globally optimal surfaces in volumetric images is a central problem in many medical image analysis applications. Intra-class variance has been successful...
Xin Dou, Xiaodong Wu, Andreas Wahle, Milan Sonka
CGF
2010
148views more  CGF 2010»
15 years 3 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
CG
1999
Springer
15 years 3 months ago
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Thomas A. Funkhouser
IPPS
2010
IEEE
15 years 1 months ago
Highly scalable parallel sorting
Sorting is a commonly used process with a wide breadth of applications in the high performance computing field. Early research in parallel processing has provided us with comprehen...
Edgar Solomonik, Laxmikant V. Kalé