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ICPADS
2007
IEEE
14 years 23 days ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen
ESCIENCE
2007
IEEE
13 years 10 months ago
CDF Monte Carlo Production on LCG Grid via LcgCAF Portal
The improvements of the luminosity of the Tevatron Collider require large increases in computing requirements for the CDF experiment which has to be able to increase proportionally...
Gabriele Compostella, Donatella Lucchesi, Simone P...
ICVS
2003
Springer
13 years 11 months ago
The Imalab Method for Vision Systems
We propose a method to construct computer vision systems using a workbench composed of a multi-faceted toolbox and a general purpose kernel. The toolbox is composed of an open set ...
Augustin Lux
TRIDENTCOM
2010
IEEE
13 years 4 months ago
Polymorphic Ubiquitous Network Testbed RUBIQ
In this paper we present RUBIQ, a polymorphic ubiquitous network testbed. RUBIQ works on StarBED, which is a network testbed consisting of hundreds of PCs connected to each other. ...
Junya Nakata, Razvan Beuran, Takashi Okada, Ken-ic...
PPOPP
2011
ACM
12 years 9 months ago
GRace: a low-overhead mechanism for detecting data races in GPU programs
In recent years, GPUs have emerged as an extremely cost-effective means for achieving high performance. Many application developers, including those with no prior parallel program...
Mai Zheng, Vignesh T. Ravi, Feng Qin, Gagan Agrawa...