Most work in action recognition deals with sequences acquired by stationary cameras with fixed viewpoints. Due to the camera motion, the trajectories of the body parts contain no...
In computational simulation of coupled, multicomponent systems, it is frequently necessary to transfer data between meshes that may di er in resolution, structure, and discretizat...
Xiangmin Jiao, Herbert Edelsbrunner, Michael T. He...
The Voronoi diagram is a fundamental geometry structure widely used in various fields, especially in computer graphics and geometry computing. For a set of points in a compact 3D d...
We introduce FreeLence, a novel and simple single-rate compression coder for triangle manifold meshes. Our method uses free valences and exploits geometric information for connect...
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...