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135
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VRML
2003
ACM
15 years 8 months ago
Binary compression rates for ASCII formats
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
Martin Isenburg, Jack Snoeyink
137
Voted
ANTS
2010
Springer
263views Algorithms» more  ANTS 2010»
15 years 6 months ago
Computing Automorphic Forms on Shimura Curves over Fields with Arbitrary Class Number
We extend methods of Greenberg and the author to compute in the cohomology of a Shimura curve defined over a totally real field with arbitrary class number. Via the Jacquet-Langlan...
John Voight
142
Voted
SIGGRAPH
1992
ACM
15 years 7 months ago
Surface reconstruction from unorganized points
We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1; : : : ; xng IR3 on or near an unknown manifold M, and produces as output a simplicia...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...
COMPGEOM
2009
ACM
15 years 10 months ago
On the topology of planar algebraic curves
We revisit the problem of computing the topology and geometry of a real algebraic plane curve. The topology is of prime interest but geometric information, such as the position of...
Jinsan Cheng, Sylvain Lazard, Luis Mariano Pe&ntil...
SIGGRAPH
2000
ACM
15 years 7 months ago
Normal meshes
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...