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VRML
2003
ACM
15 years 3 months ago
Binary compression rates for ASCII formats
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
Martin Isenburg, Jack Snoeyink
ANTS
2010
Springer
263views Algorithms» more  ANTS 2010»
15 years 1 months ago
Computing Automorphic Forms on Shimura Curves over Fields with Arbitrary Class Number
We extend methods of Greenberg and the author to compute in the cohomology of a Shimura curve defined over a totally real field with arbitrary class number. Via the Jacquet-Langlan...
John Voight
SIGGRAPH
1992
ACM
15 years 2 months ago
Surface reconstruction from unorganized points
We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1; : : : ; xng IR3 on or near an unknown manifold M, and produces as output a simplicia...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...
COMPGEOM
2009
ACM
15 years 4 months ago
On the topology of planar algebraic curves
We revisit the problem of computing the topology and geometry of a real algebraic plane curve. The topology is of prime interest but geometric information, such as the position of...
Jinsan Cheng, Sylvain Lazard, Luis Mariano Pe&ntil...
SIGGRAPH
2000
ACM
15 years 2 months ago
Normal meshes
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...