Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...
We discuss work carried out at the University of Salford (UK) and INESC-id (Portugal) on the design and implementation of interactive dramas in 3D graphics environments. We presen...
A novel Monte Carlo noise reduction operator is proposed in this paper. We apply and extend the standard bilateral filtering method and build a new local adaptive noise reduction k...
Color is fundamental in computer graphics imagery. But despite the importance of good color selection and the difficulty most people have making those color selections, current gr...
Barbara J. Meier, Anne Morgan Spalter, David B. Ka...
This paper presents a volumetric representation for the global illumination within a space based on the radiometric quantity irradiance. We call this representation the irradiance...
Gene Greger, Peter Shirley, Philip M. Hubbard, Don...