We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
We accelerate the finding of occluders in tree based acceleration structures, such as a packetized BVH and a single ray kd-tree, by deriving the ray termination surface area heur...
We show that n lines in 3-space can be cut into O(n2-1/69 log16/69 n) pieces, such that all depth cycles defined by triples of lines are eliminated. This partially resolves a long...
In this paper we introduce a new framework for geometric modeling that combines implicit and parametric surface representations with volumetric warpings. The framework is based on...
We present a novel technique for the efficient boundary evaluation of sweep operations applied to objects in polygonal boundary representation. These sweep operations include Mink...